Shops & NPCs
Where to Go
| Place | How to get there |
|---|---|
| Bank | East Street → go cellar (down to Bank Cellar for rats) |
| Herbalist Shop | North Street → go shop |
| Weapons Emporium | South Street → go weapons |
| The Tannery (Mara) | dir tannery from town (east from South Street is the Empath Guild); sell <pelt> with hide in hand (get my wolf pelt) or sell all for pack skins—help skin |
| Armor Warehouse | North Lane → go armor |
| Chambre & Cloak (fashion) | North Lane → dir fashion or compass; Aldo sells packs, cloaks, linen finery, and charm rings (order / buy) |
| Potion Shop | From West Lane: compass / dir potions (no go potions from this street) |
| Locksmith's Workshop | dir locksmith or compass from West Lane (Vex opens locked strongboxes for 15% fee) |
| Ledger Hall (cross-realm market) | Town Center → go ledger; in the browser, click Tess the Tallymistress to buy/sell. Type market in the room for a short reminder; see help market |
| Mayor's Office | Fountain Square → go mayor |
| Warrior Hall | From East Street, compass toward the hall (north side of town) |
| Wizard Tower | West toward East Plaza, then north along the row (compass) |
| Ranger Lodge | dir ranger_lodge or compass from West Lane |
| Empath Guild | South Street → compass east (no go empath_guild) |
| Cleric Hall | dir cleric_hall or compass from West Lane |
Shop Commands
order – List items and prices. order <n> – Put one catalog line on your order (no quantity—stack matching herbs or bundlable potions with bundle after purchase). buy – Pay and receive. Same rules at Herbalist, Potion, Weapons, and Armor: both hands empty to order. In the catalog UI, one line is “on your order” at a time; click another line to switch before paying.
Some shards apply culture pricing: if a sub-area has a governed race (majority culture), list prices may be a bit lower for matching characters and a bit higher for visitors; Influence can shave a small extra percent. Defaults and tuning live in Admin → Game Settings (sub-area shop pricing).
Pawnshops (the tables)
A pawnshop is a vendor that buys used gear from players and re-sells it from a rotating catalog. Pawnshop rooms describe a small set of sturdy tables at the end of their description — typically a weapon table, an armor table, and a catch-all miscellaneous table, though the exact set is configurable per realm. In the web client each table noun is clickable and runs look on <name> table; the bare look on table still works and shows every configured table stacked together with section headers.
Looking at a table opens a popup listing every item of that type currently for sale at that shop with its buy price (each row is itself clickable—click an item to open the same inspect card you would get from look at <item>, with a new Pawn price row added at the bottom). Items are listed in the order they were last stocked. Each table holds a fixed number of consignments — by default 15 on the weapon and armor tables and 30 on the miscellaneous table. When a table fills up, the oldest entry on it gets pushed off to make room for the newest. Pawnshops also won’t bother re-listing herbs or junk by default—they still pay you for those items, but they go in the bin instead of onto the floor. Use buy <item> with at least one empty hand to purchase, exactly like the other shops.
The pawn buy price is a markup on the item’s base value and is affected by the same town / culture multipliers that apply to ordinary shops; if a regular town shop happens to carry the same item, the inspect popup shows that town list price below the pawn price so you can compare.
Ledger & Tess (player marketplace)
The Ledger Hall is not a catalog shop: listings are posted by players and shared across every game instance that uses the same database (cross-realm). From Town Center, type go ledger. In the web client, click Tess the Tallymistress to open the ledger window.
Buying needs at least one empty hand and coin on you. Selling: hold the item in your weapon or shield hand and in the ledger window choose which hand to list (both hands may be full), set a price (gold / silver / copper), and pick a listing duration (1, 3, or 7 days). Treasure-type items, loose coin pile items, and locked items cannot be listed.
Slot fees: the first listing slot is free; each additional slot costs N silver × your level (slot 2 = 1s × level, slot 3 = 2s × level), charged on list and relist. Expired listings can be retrieved (claim item back, needs a free hand) or relisted (same price and duration, slot fee re-applied).
A hall tithe (percent of the sale, in copper) is taken from the buyer’s payment; the rest accrues as ledger credit on the seller’s account. Click Collect coin in the ledger window to transfer credit to your wallet. When you buy bundled hides from a stacked listing, the items wait at the ledger as buyer pickups—click Receive into hand (needs a free hand) to collect each one. Those limits are set per server. Type market in the hall for a quick recap, or help market anywhere for the full topic.
Herbs (Herbalist – go shop)
eat <herb> to consume. Injury herbs heal in steps: level 1 removes scratches, level 2 reduces deep cuts to scratches, level 3 reduces lacerations to deep cuts.
Prices are copper from build/seed.sql; type order in-game for live amounts.
| Herb | Effect | Cost (copper) |
|---|---|---|
| bloodwort | +15 HP | 24 |
| crown moss, throat ease, willow arm, hand mend, foot ease | Remove scratches (1) | 15 |
| heart bane, gut comfort, leg rest | Remove scratches (1) | 18 |
| crown poultice, throat balm, arm/hand/foot poultice | Deep cuts → scratches (2→1) | 24 |
| chest wrap, gut wrap, leg poultice | Deep cuts → scratches (2→1) | 27 |
| skullcap, throat salve, arm/hand/foot salve | Lacerations → deep cuts (3→2) | 36 |
| leg salve | Lacerations → deep cuts (3→2) | 39 |
| heart mend, gut salve | Lacerations → deep cuts (3→2) | 42 |
Potions (Potion Shop – dir potions or compass from West Lane)
drink <potion> to consume. bundle / unbundle work like herbs when the potion is bundlable in Admin → Potions (see help potions / help skin).
Costs are copper from build/seed.sql; type order in-game for live amounts.
| Potion | Effect | Duration | Cost (copper) |
|---|---|---|---|
| vitality elixir | +20 max HP, +15 max mana | 15 min | 105 |
| mana draught | Restore 15 mana | — | 36 |
| strength tonic | +5 STR | 10 min | 54 |
| endurance draught | +5 CON | 10 min | 54 |
| swiftness brew | +5 DEX, +5 AGI | 10 min | 75 |
| clarity phial | +5 INT, +5 LOG | 10 min | 75 |
| iron skin tincture | +3 STR, +3 CON | 10 min | 66 |
| second wind draught | +10 max HP | 10 min | 45 |
NPCs
| NPC | Location | Commands |
|---|---|---|
| a fluffy orange cat 🐱 | Roams Fountain Square, North Street, Town Center, South Street, East Street, East Plaza, West Lane | pet (makes it purr) |
| Aldric the Banker | Bank | check balance, deposit, withdraw; quests: ask about/for/complete quest |
| Thorvald the Weaponsmith | Weapons Emporium (South Street) | order / order <n> / buy |
| * Mara the Tanner 🦫 | The Tannery (dir tannery) | sell <pelt> (hold hide—get my wolf pelt), sell all / sell skins for every skin in pack |
| Seraphina the Armorer | Armor Warehouse (North Lane) | order / order <n> / buy |
| * Aldo of Chambre & Cloak | Chambre & Cloak (dir fashion) | order / order <n> / buy — leather backpack, cloaks, finery (anywhere), charm rings (anywhere_magic) |
| Vex the Lockpick | Locksmith's Workshop (dir locksmith) | give locked strongbox to Vex, accept, ask Vex for boxes |
| Tess the Tallymistress | Ledger Hall (go ledger from Town Center) | Web client: click her name to open cross-realm buy/sell (see Ledger card above); market in room |
| Lysandra the Empath | Town Center | ask empath for heal — full heal when alive (25 copper in seed, level 0 free). Dead with injuries: she can mend injuries only (accept), then ask empath for gravedigger to the cleric. Dead, no injuries: gravedigger only. |
| Gravediggers | Graveyard (between jobs) | Auto-rescue when you die (per-area pool from your town’s graveyard); cancel gravedigger while dead to stop. ~5s pause per room en route and while hauling. |
| Brother Aldwyn the Cleric | Cleric’s Cottage (room_type cleric) | ask cleric for resurrect — 125 copper in default seed (level 0 free) |
| Mayor Helena | Mayor's Office | ask mayor for status — coin on hand + reputation to level (fees in Game Settings) |
| Profession Masters | Warrior Hall, Wizard Tower, etc. | ask <master> for train — level-up orb (same coin + rep as Mayor; help leveling); train <skill> — pay coin to learn or rank skills |