Shops & NPCs
Meet the people of the realm, compare wares, use local services, and recognize what each merchant can do for you.
Field method Scan the contents, open the entry you need, then try its highlighted commands in Play.
On the web, every merchant catalog uses the same portrait-led conversation design as quest and banking windows: the shopkeeper, their description, your on-hand coin, available wares, and purchase actions stay grouped in one polished, scrollable panel.
Where to Go
| Place | How to get there |
|---|---|
| Bank | dir bank, or walk to Town Center and go archway (or go bank); Aldric’s rat quest now leads outside town to Southern Valley |
| Herbalist Shop | dir shop, or walk to North Street and go doorway |
| Weapons Emporium | dir weapons, or walk to West Lane Bend and go gateway |
| The Tannery (Mara) | dir tannery, or walk to Town Center South and go threshold; sell <pelt> with hide in hand (get my wolf pelt) or sell all for pack skins, help skin |
| Armor Warehouse | dir armor, or walk to Cleric's Approach and go hatch |
| Chambre & Cloak (fashion) | dir fashion, or walk to North Lane and go doorway; Aldo sells packs, cloaks, linen finery, and charm rings (order / buy) |
| Potion Shop | dir potions, or walk to North Lane and go alcove |
| Locksmith's Workshop | dir locksmith, or walk to South Lane Stitch and go stoop (Vex opens locked strongboxes for 15% fee) |
| Ledger Hall (cross-realm market) | dir ledger, or walk to North Lane and go archway (or go ledger); in the browser, click Tess the Tallymistress to buy/sell. Type market in the room for a short reminder; see help market |
| Mayor's Office | dir mayor, or walk to Town Center and go portico |
| Warrior Hall | dir warrior_hall, or walk to Southwest Bend and go doors |
| Wizard Tower | dir wizard_tower, or walk to Northeast Terrace and go door |
| Ranger Lodge | dir ranger_lodge, or walk to South Lane Toe and go porch |
| Empath Guild | dir empath_guild, or walk to South Lane Crossing and go gate |
| Cleric Hall | dir cleric_hall, or walk to Cleric's Cottage, go gate to enter the cottage, then go corridor through to the hall |
Shop Commands
order: List items and prices. order <n>: Put one catalog line on your order (no quantity, stack matching herbs or bundlable potions with bundle after purchase). buy: Pay and receive. Same rules at Herbalist, Potion, Weapons, and Armor: both hands empty to order. In the catalog UI, one line is “on your order” at a time; click another line to switch before paying.
Some shards apply culture pricing: if a sub-area has a governed race (majority culture), list prices may be a bit lower for matching characters and a bit higher for visitors; Influence can shave a small extra percent. Defaults and tuning live in Admin → Game Settings (sub-area shop pricing).
Pawnshops (the tables)
A pawnshop is a vendor that buys used gear from players and re-sells it from a rotating catalog. Pawnshop rooms describe a small set of sturdy tables at the end of their description, typically a weapon table, an armor table, and a catch-all miscellaneous table, though the exact set is configurable per realm. In the web client each table noun is clickable and runs look on <name> table; the bare look on table still works and shows every configured table stacked together with section headers.
Looking at a table opens a popup listing every item of that type currently for sale at that shop with its buy price (each row is itself clickable, click an item to open the same inspect card you would get from look at <item>, with a new Pawn price row added at the bottom). Items are listed in the order they were last stocked. Each table holds a fixed number of consignments, by default 15 on the weapon and armor tables and 30 on the miscellaneous table. When a table fills up, the oldest entry on it gets pushed off to make room for the newest. Pawnshops also won’t bother re-listing herbs or junk by default. They still pay you for those items, but they go in the bin instead of onto the floor. Use buy <item> with at least one empty hand to purchase, exactly like the other shops.
Pricing
The pawn buy price is a markup on the item’s base value and is affected by the same town / culture multipliers that apply to ordinary shops; if a regular town shop happens to carry the same item, the inspect popup shows that town list price below the pawn price so you can compare.
Ledger & Tess (player marketplace)
The Ledger Hall is not a catalog shop: listings are posted by players and shared across every game instance that uses the same database (cross-realm). From North Lane, type go archway (or go ledger). In the web client, click Tess the Tallymistress to open the ledger window.
Buying needs at least one empty hand and coin on you. Selling: hold the item in your weapon or shield hand and in the ledger window choose which hand to list (both hands may be full), set a price (gold / silver / copper), and pick a listing duration (1, 3, or 7 days). Treasure-type items, loose coin pile items, and locked items cannot be listed.
Fees & collecting coin
Slot fees: the first listing slot is free; each additional slot costs N silver × your level (slot 2 = 1s × level, slot 3 = 2s × level), charged on list and relist. Expired listings can be retrieved (claim item back, needs a free hand) or relisted (same price and duration, slot fee re-applied).
A hall tithe (percent of the sale, in copper) is taken from the buyer’s payment; the rest accrues as ledger credit on the seller’s account. Click Collect coin in the ledger window to transfer credit to your wallet. When you buy bundled hides from a stacked listing, the items wait at the ledger as buyer pickups, click Receive into hand (needs a free hand) to collect each one. Free accounts may keep three listings active at once; Premium accounts may keep six. Those limits are set per server. Type market in the hall for a quick recap, or help market anywhere for the full topic.
Herbs (Herbalist: go doorway)
eat <herb> to consume. Injury herbs heal in steps: level 1 removes scratches, level 2 reduces deep cuts to scratches, level 3 reduces lacerations to deep cuts.
Prices are copper from build/seed.sql; type order in-game for live amounts.
| Herb | Effect | Cost (copper) |
|---|---|---|
| bloodwort | +15 HP | 24 |
| crown moss, throat ease, willow arm, hand mend, foot ease | Remove scratches (1) | 15 |
| heart bane, gut comfort, leg rest | Remove scratches (1) | 18 |
| crown poultice, throat balm, arm/hand/foot poultice | Deep cuts → scratches (2→1) | 24 |
| chest wrap, gut wrap, leg poultice | Deep cuts → scratches (2→1) | 27 |
| skullcap, throat salve, arm/hand/foot salve | Lacerations → deep cuts (3→2) | 36 |
| leg salve | Lacerations → deep cuts (3→2) | 39 |
| heart mend, gut salve | Lacerations → deep cuts (3→2) | 42 |
Potions (Potion Shop: go alcove from North Lane)
drink <potion> to consume. bundle / unbundle work like herbs when the potion is bundlable in Admin → Potions (see help potions / help skin).
Costs are copper from build/seed.sql; type order in-game for live amounts.
| Potion | Effect | Duration | Cost (copper) |
|---|---|---|---|
| vitality elixir | +20 max HP, +15 max mana | 15 min | 105 |
| mana draught | Restore 15 mana | , | 36 |
| strength tonic | +5 STR | 10 min | 54 |
| endurance draught | +5 CON | 10 min | 54 |
| swiftness brew | +5 DEX, +5 AGI | 10 min | 75 |
| clarity phial | +5 INT, +5 LOG | 10 min | 75 |
| iron skin tincture | +3 STR, +3 CON | 10 min | 66 |
| second wind draught | +10 max HP | 10 min | 45 |
NPCs
| NPC | Location | Commands |
|---|---|---|
| a fluffy orange cat 🐱 | Roams Fountain Square, North Street, Town Center, South Street, East Street, East Plaza, West Lane | pet (makes it purr) |
| Aldric the Banker | Bank | check balance, deposit, withdraw; quests: ask about/for/complete quest |
| Thorvald the Weaponsmith | Weapons Emporium (South Street) | order / order <n> / buy |
| * Mara the Tanner 🦫 | The Tannery (dir tannery) | sell <pelt> (hold hide, get my wolf pelt), sell all / sell skins for every skin in pack |
| Seraphina the Armorer | Armor Warehouse (North Lane) | order / order <n> / buy |
| * Aldo of Chambre & Cloak | Chambre & Cloak (dir fashion) | order / order <n> / buy, leather backpack, cloaks, finery (anywhere), charm rings (anywhere_magic) |
| Vex the Lockpick | Locksmith's Workshop (dir locksmith) | give locked strongbox to Vex, accept, ask Vex for boxes |
| Tess the Tallymistress | Ledger Hall (go archway or go ledger from North Lane) | Web client: click her name to open cross-realm buy/sell (see Ledger card above); market in room |
| Lysandra the Empath | Town Center | ask empath for heal, full heal when alive (25 copper in seed, level 0 free). Dead with injuries: she can mend injuries only (accept), then ask empath for gravedigger to the cleric. Dead, no injuries: gravedigger only. |
| Gravediggers | Graveyard (between jobs) | Auto-rescue when you die (per-area pool from your town’s graveyard). Live capacity is 1 at 1-749 connected players, 2 at 750-1,499, and 3 at 1,500+; cancel gravedigger while dead to stop. ~20s pause per room (~10s with Priority Gravedigger). |
| Brother Aldwyn the Cleric | Cleric’s Cottage (room_type cleric) | ask cleric for resurrect, 125 copper in default seed (level 0 free) |
| Mayor Helena | Mayor's Office | ask mayor for status, coin on hand + Thornhaven realm reputation; up to five levels per 30-level band |
| Profession Masters | Warrior Hall, Wizard Tower, etc. | Choose Study abilities or use ask <master> for training; ask about a lesson and complete its activated quest chain before paying coin and training reputation for the orb. Mayors handle levels. |