The KinsBlood Codex

Choose what you want to learn

Follow the learning path from movement to hunting, or open any volume when a system, place, or command catches your interest.

KinsBlood — Adventure Together crest
Your learning path

From newcomer to hunter

0 of 8 steps complete
  1. Create hero
  2. Enter Play
  3. Movement
  4. Items
  5. Quests
  6. Hunting
  7. Combat
  8. Explore
Begin Your StoryAccount, character creation, Play, movement, and your first commands. AdventureQuests, creatures, instance dungeons, hunting, and combat. Grow in PowerEquipment, leveling, resources, skills, and spells. Know the RealmShops, NPCs, the world map, Premium, and Support.
Recommended first volume

Begin Your Story · approximately 10 minutes

Open volume I
Quick reference

Search all 11 chapters or type help in Play.

Volume IV · Field Note 09

Shops & NPCs

Meet the people of the realm, compare wares, use local services, and recognize what each merchant can do for you.

Field method Scan the contents, open the entry you need, then try its highlighted commands in Play.

An adventurer trades with merchants in a warm, busy market lane in Thornhaven
Illustrated field plateVolume IV · Field Note 09

On the web, every merchant catalog uses the same portrait-led conversation design as quest and banking windows: the shopkeeper, their description, your on-hand coin, available wares, and purchase actions stay grouped in one polished, scrollable panel.

Where to Go

PlaceHow to get there
Bankdir bank, or walk to Town Center and go archway (or go bank); Aldric’s rat quest now leads outside town to Southern Valley
Herbalist Shopdir shop, or walk to North Street and go doorway
Weapons Emporiumdir weapons, or walk to West Lane Bend and go gateway
The Tannery (Mara)dir tannery, or walk to Town Center South and go threshold; sell <pelt> with hide in hand (get my wolf pelt) or sell all for pack skins, help skin
Armor Warehousedir armor, or walk to Cleric's Approach and go hatch
Chambre & Cloak (fashion)dir fashion, or walk to North Lane and go doorway; Aldo sells packs, cloaks, linen finery, and charm rings (order / buy)
Potion Shopdir potions, or walk to North Lane and go alcove
Locksmith's Workshopdir locksmith, or walk to South Lane Stitch and go stoop (Vex opens locked strongboxes for 15% fee)
Ledger Hall (cross-realm market)dir ledger, or walk to North Lane and go archway (or go ledger); in the browser, click Tess the Tallymistress to buy/sell. Type market in the room for a short reminder; see help market
Mayor's Officedir mayor, or walk to Town Center and go portico
Warrior Halldir warrior_hall, or walk to Southwest Bend and go doors
Wizard Towerdir wizard_tower, or walk to Northeast Terrace and go door
Ranger Lodgedir ranger_lodge, or walk to South Lane Toe and go porch
Empath Guilddir empath_guild, or walk to South Lane Crossing and go gate
Cleric Halldir cleric_hall, or walk to Cleric's Cottage, go gate to enter the cottage, then go corridor through to the hall

Shop Commands

order: List items and prices. order <n>: Put one catalog line on your order (no quantity, stack matching herbs or bundlable potions with bundle after purchase). buy: Pay and receive. Same rules at Herbalist, Potion, Weapons, and Armor: both hands empty to order. In the catalog UI, one line is “on your order” at a time; click another line to switch before paying.

Some shards apply culture pricing: if a sub-area has a governed race (majority culture), list prices may be a bit lower for matching characters and a bit higher for visitors; Influence can shave a small extra percent. Defaults and tuning live in Admin → Game Settings (sub-area shop pricing).

Pawnshops (the tables)

A pawnshop is a vendor that buys used gear from players and re-sells it from a rotating catalog. Pawnshop rooms describe a small set of sturdy tables at the end of their description, typically a weapon table, an armor table, and a catch-all miscellaneous table, though the exact set is configurable per realm. In the web client each table noun is clickable and runs look on <name> table; the bare look on table still works and shows every configured table stacked together with section headers.

Looking at a table opens a popup listing every item of that type currently for sale at that shop with its buy price (each row is itself clickable, click an item to open the same inspect card you would get from look at <item>, with a new Pawn price row added at the bottom). Items are listed in the order they were last stocked. Each table holds a fixed number of consignments, by default 15 on the weapon and armor tables and 30 on the miscellaneous table. When a table fills up, the oldest entry on it gets pushed off to make room for the newest. Pawnshops also won’t bother re-listing herbs or junk by default. They still pay you for those items, but they go in the bin instead of onto the floor. Use buy <item> with at least one empty hand to purchase, exactly like the other shops.

Pricing

The pawn buy price is a markup on the item’s base value and is affected by the same town / culture multipliers that apply to ordinary shops; if a regular town shop happens to carry the same item, the inspect popup shows that town list price below the pawn price so you can compare.

Ledger & Tess (player marketplace)

The Ledger Hall is not a catalog shop: listings are posted by players and shared across every game instance that uses the same database (cross-realm). From North Lane, type go archway (or go ledger). In the web client, click Tess the Tallymistress to open the ledger window.

Buying needs at least one empty hand and coin on you. Selling: hold the item in your weapon or shield hand and in the ledger window choose which hand to list (both hands may be full), set a price (gold / silver / copper), and pick a listing duration (1, 3, or 7 days). Treasure-type items, loose coin pile items, and locked items cannot be listed.

Fees & collecting coin

Slot fees: the first listing slot is free; each additional slot costs N silver × your level (slot 2 = 1s × level, slot 3 = 2s × level), charged on list and relist. Expired listings can be retrieved (claim item back, needs a free hand) or relisted (same price and duration, slot fee re-applied).

A hall tithe (percent of the sale, in copper) is taken from the buyer’s payment; the rest accrues as ledger credit on the seller’s account. Click Collect coin in the ledger window to transfer credit to your wallet. When you buy bundled hides from a stacked listing, the items wait at the ledger as buyer pickups, click Receive into hand (needs a free hand) to collect each one. Free accounts may keep three listings active at once; Premium accounts may keep six. Those limits are set per server. Type market in the hall for a quick recap, or help market anywhere for the full topic.

Herbs (Herbalist: go doorway)

eat <herb> to consume. Injury herbs heal in steps: level 1 removes scratches, level 2 reduces deep cuts to scratches, level 3 reduces lacerations to deep cuts.

Prices are copper from build/seed.sql; type order in-game for live amounts.

HerbEffectCost (copper)
bloodwort+15 HP24
crown moss, throat ease, willow arm, hand mend, foot easeRemove scratches (1)15
heart bane, gut comfort, leg restRemove scratches (1)18
crown poultice, throat balm, arm/hand/foot poulticeDeep cuts → scratches (2→1)24
chest wrap, gut wrap, leg poulticeDeep cuts → scratches (2→1)27
skullcap, throat salve, arm/hand/foot salveLacerations → deep cuts (3→2)36
leg salveLacerations → deep cuts (3→2)39
heart mend, gut salveLacerations → deep cuts (3→2)42

Potions (Potion Shop: go alcove from North Lane)

drink <potion> to consume. bundle / unbundle work like herbs when the potion is bundlable in Admin → Potions (see help potions / help skin).

Costs are copper from build/seed.sql; type order in-game for live amounts.

PotionEffectDurationCost (copper)
vitality elixir+20 max HP, +15 max mana15 min105
mana draughtRestore 15 mana, 36
strength tonic+5 STR10 min54
endurance draught+5 CON10 min54
swiftness brew+5 DEX, +5 AGI10 min75
clarity phial+5 INT, +5 LOG10 min75
iron skin tincture+3 STR, +3 CON10 min66
second wind draught+10 max HP10 min45

NPCs

NPCLocationCommands
a fluffy orange cat 🐱Roams Fountain Square, North Street, Town Center, South Street, East Street, East Plaza, West Lanepet (makes it purr)
Aldric the BankerBankcheck balance, deposit, withdraw; quests: ask about/for/complete quest
Thorvald the WeaponsmithWeapons Emporium (South Street)order / order <n> / buy
* Mara the Tanner 🦫The Tannery (dir tannery)sell <pelt> (hold hide, get my wolf pelt), sell all / sell skins for every skin in pack
Seraphina the ArmorerArmor Warehouse (North Lane)order / order <n> / buy
* Aldo of Chambre & CloakChambre & Cloak (dir fashion)order / order <n> / buy, leather backpack, cloaks, finery (anywhere), charm rings (anywhere_magic)
Vex the LockpickLocksmith's Workshop (dir locksmith)give locked strongbox to Vex, accept, ask Vex for boxes
Tess the TallymistressLedger Hall (go archway or go ledger from North Lane)Web client: click her name to open cross-realm buy/sell (see Ledger card above); market in room
Lysandra the EmpathTown Centerask empath for heal, full heal when alive (25 copper in seed, level 0 free). Dead with injuries: she can mend injuries only (accept), then ask empath for gravedigger to the cleric. Dead, no injuries: gravedigger only.
GravediggersGraveyard (between jobs)Auto-rescue when you die (per-area pool from your town’s graveyard). Live capacity is 1 at 1-749 connected players, 2 at 750-1,499, and 3 at 1,500+; cancel gravedigger while dead to stop. ~20s pause per room (~10s with Priority Gravedigger).
Brother Aldwyn the ClericCleric’s Cottage (room_type cleric)ask cleric for resurrect, 125 copper in default seed (level 0 free)
Mayor HelenaMayor's Officeask mayor for status, coin on hand + Thornhaven realm reputation; up to five levels per 30-level band
Profession MastersWarrior Hall, Wizard Tower, etc.Choose Study abilities or use ask <master> for training; ask about a lesson and complete its activated quest chain before paying coin and training reputation for the orb. Mayors handle levels.